Alekhine Defense: Modern Variation
1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3
4… dxe5+0.47
White is slightly better. Stockfish 18, depth 18.
Analyze this positionIn the Alekhine Defense: Modern Variation (B04), reached after 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3, Stockfish 18 recommends 4… dxe5 for Black. White is slightly better (+0.47).
Top engine moves
- +0.474… dxe5 5. Nxe5 g6 6. Qf3 Be6 7. Bd2 Bg7 8. c4 Nb6 9. Bc3
- +0.564… g6 5. Bc4 Nb6 6. Bb3 Bg7 7. a4 a5 8. Ng5 e6 9. f4
- +0.604… Bf5 5. Bd3 Bxd3 6. Qxd3 dxe5 7. dxe5 Qd7 8. Qb3 Nb6 9. Nc3
Variations
- Alekhine GambitB031. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. Nf3 Bg4 6. Be2
- Alburt VariationB041. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 g6
- Keres VariationB041. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 g6 5. Bc4 Nb6 6. Bb3 Bg7 7. a4
- Larsen VariationB041. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 dxe5
- Larsen-Haakert VariationB041. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Nc6
- Schmid VariationB041. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Nb6
- Alekhine VariationB051. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Bg4 5. c4
- Flohr VariationB051. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Bg4 5. Be2 c6
- Main LineB051. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Bg4
- Panov VariationB051. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Bg4 5. h3
- Vitolins AttackB051. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3 Bg4 5. c4 Nb6 6. d5
Frequently asked questions
What is the best move in the Alekhine Defense: Modern Variation?
After 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. Nf3, Stockfish 18 at depth 18 recommends 4… dxe5 for Black, continuing 5. Nxe5 g6 6. Qf3 Be6 7. Bd2 Bg7 8. c4 Nb6 9. Bc3. White is slightly better (+0.47). The next best moves are 4… g6 (+0.56) and 4… Bf5 (+0.60).
Is the Alekhine Defense: Modern Variation a good opening?
Stockfish rates the position at +0.47: white is slightly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the Alekhine Defense: Modern Variation?
B04. ECO codes classify chess openings from A00 to E99; B is the volume for semi-open games (other than the French).
Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).