Caro-Kann Defense: Classical Variation
1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5
5. Ng3+0.32
White is slightly better. Stockfish 18, depth 18.
Analyze this positionIn the Caro-Kann Defense: Classical Variation (B18), reached after 1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5, Stockfish 18 recommends 5. Ng3 for White. White is slightly better (+0.32).
Top engine moves
- +0.325. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7 8. h5 Bh7 9. Bd3 Bxd3
- +0.195. Qf3 e6 6. Ne2 Bxe4 7. Qxe4 Nf6 8. Qf3 Qd5 9. Qxd5 cxd5
- +0.045. Nc3 e6 6. Nf3 Nf6 7. Bd3 Bxd3 8. Qxd3 Qc7 9. Ne4 Nbd7
Other move orders
- 1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7
Variations
- Flohr VariationB181. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. Nh3
- Main LineB181. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4
- Maróczy AttackB181. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. f4
- Lobron SystemB191. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7 8. h5 Bh7 9. Bd3 Bxd3 10. Qxd3 e6 11. Bd2 Ngf6 12. O-O-O Be7
- Seirawan VariationB191. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7 8. h5 Bh7 9. Bd3 Bxd3 10. Qxd3 Ngf6 11. Bd2 e6 12. O-O-O Bd6
- Spassky VariationB191. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nf3 Nd7 8. h5
Frequently asked questions
What is the best move in the Caro-Kann Defense: Classical Variation?
After 1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5, Stockfish 18 at depth 18 recommends 5. Ng3 for White, continuing Bg6 6. h4 h6 7. Nf3 Nd7 8. h5 Bh7 9. Bd3 Bxd3. White is slightly better (+0.32). The next best moves are 5. Qf3 (+0.19) and 5. Nc3 (+0.04).
Is the Caro-Kann Defense: Classical Variation a good opening?
Stockfish rates the position at +0.32: white is slightly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the Caro-Kann Defense: Classical Variation?
B18. ECO codes classify chess openings from A00 to E99; B is the volume for semi-open games (other than the French).
Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).