ECO C47 · Four Knights Game

Four Knights Game

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6

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White to move. The arrow shows Stockfish’s best move.
Best move

4. d4+0.13

The position is roughly equal. Stockfish 18, depth 18.

Analyze this position

In the Four Knights Game (C47), reached after 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6, Stockfish 18 recommends 4. d4 for White. The position is roughly equal (+0.13).

Top engine moves

  1. +0.134. d4 exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 d5 8. exd5 O-O
  2. +0.034. Bb5 Nd4 5. Nxd4 exd4 6. e5 dxc3 7. exf6 Qxf6 8. dxc3 Qe5+
  3. −0.034. h3 Bb4 5. Bb5 O-O 6. O-O Bxc3 7. bxc3 Nxe4 8. Bxc6 dxc6

All Four Knights Game variations (39)

Frequently asked questions

What is the best move in the Four Knights Game?
After 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6, Stockfish 18 at depth 18 recommends 4. d4 for White, continuing exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 d5 8. exd5 O-O. The position is roughly equal (+0.13). The next best moves are 4. Bb5 (+0.03) and 4. h3 (−0.03).
Is the Four Knights Game a good opening?
Stockfish rates the position at +0.13: the position is roughly equal. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the Four Knights Game?
C47. ECO codes classify chess openings from A00 to E99; C is the volume for open games and the French Defense.

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).