ECO D02 · Queen's Pawn Game

Queen's Pawn Game: Anti-Torre

1. Nf3 d5 2. d4 Bg4

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White to move. The arrow shows Stockfish’s best move.
Best move

3. Ne5+0.68

White is slightly better. Stockfish 18, depth 18.

Analyze this position

In the Queen's Pawn Game: Anti-Torre (D02), reached after 1. Nf3 d5 2. d4 Bg4, Stockfish 18 recommends 3. Ne5 for White. White is slightly better (+0.68).

Top engine moves

  1. +0.683. Ne5 Bf5 4. c4 e6 5. Nc3 f6 6. Nf3 Bb4 7. Nh4 Ne7
  2. +0.473. c4 Bxf3 4. gxf3 dxc4 5. e3 e6 6. Bxc4 Bb4+ 7. Nc3 Nf6
  3. +0.303. c3 c6 4. Qb3 Qb6 5. Nbd2 Nf6 6. h3 Bf5 7. g4 Be4

Frequently asked questions

What is the best move in the Queen's Pawn Game: Anti-Torre?
After 1. Nf3 d5 2. d4 Bg4, Stockfish 18 at depth 18 recommends 3. Ne5 for White, continuing Bf5 4. c4 e6 5. Nc3 f6 6. Nf3 Bb4 7. Nh4 Ne7. White is slightly better (+0.68). The next best moves are 3. c4 (+0.47) and 3. c3 (+0.30).
Is the Queen's Pawn Game: Anti-Torre a good opening?
Stockfish rates the position at +0.68: white is slightly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the Queen's Pawn Game: Anti-Torre?
D02. ECO codes classify chess openings from A00 to E99; D is the volume for closed and semi-closed games.

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).