ECO D02 · Queen's Pawn Game

Queen's Pawn Game: Zilbermints Countergambit

1. d4 d5 2. Nf3 Nf6 3. c4 b5

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White to move. The arrow shows Stockfish’s best move.
Best move

4. cxb5+1.03

White is clearly better. Stockfish 18, depth 18.

Analyze this position

In the Queen's Pawn Game: Zilbermints Countergambit (D02), reached after 1. d4 d5 2. Nf3 Nf6 3. c4 b5, Stockfish 18 recommends 4. cxb5 for White. White is clearly better (+1.03).

Top engine moves

  1. +1.034. cxb5 a6 5. e3 e6 6. Bd2 Be7 7. Qc2 O-O 8. a4 Bb7
  2. +0.894. cxd5 Qxd5 5. Nc3 Qb7 6. g3 b4 7. Na4 Nbd7 8. Bg5 e6
  3. +0.614. c5 g6 5. e3 Bd7 6. Ne5 a5 7. a4 b4 8. b3 Bg7

Frequently asked questions

What is the best move in the Queen's Pawn Game: Zilbermints Countergambit?
After 1. d4 d5 2. Nf3 Nf6 3. c4 b5, Stockfish 18 at depth 18 recommends 4. cxb5 for White, continuing a6 5. e3 e6 6. Bd2 Be7 7. Qc2 O-O 8. a4 Bb7. White is clearly better (+1.03). The next best moves are 4. cxd5 (+0.89) and 4. c5 (+0.61).
Is the Queen's Pawn Game: Zilbermints Countergambit a good opening?
Stockfish rates the position at +1.03: white is clearly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the Queen's Pawn Game: Zilbermints Countergambit?
D02. ECO codes classify chess openings from A00 to E99; D is the volume for closed and semi-closed games.

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).