King's Pawn Game: Gunderam Gambit
1. e4 e5 2. Nf3 c6
3. d4+1.03
White is clearly better. Stockfish 18, depth 18.
Analyze this positionIn the King's Pawn Game: Gunderam Gambit (C40), reached after 1. e4 e5 2. Nf3 c6, Stockfish 18 recommends 3. d4 for White. White is clearly better (+1.03).
Top engine moves
- +1.033. d4 exd4 4. Qxd4 d6 5. Nc3 Qb6 6. a4 Nf6 7. a5 Qc7
- +0.903. Nxe5 Nf6 4. Bc4 d5 5. exd5 Bd6 6. d4 O-O 7. O-O cxd5
- +0.603. Nc3 d6 4. d4 Nd7 5. a4 Ngf6 6. Bc4 Be7 7. a5 exd4
Frequently asked questions
What is the best move in the King's Pawn Game: Gunderam Gambit?
After 1. e4 e5 2. Nf3 c6, Stockfish 18 at depth 18 recommends 3. d4 for White, continuing exd4 4. Qxd4 d6 5. Nc3 Qb6 6. a4 Nf6 7. a5 Qc7. White is clearly better (+1.03). The next best moves are 3. Nxe5 (+0.90) and 3. Nc3 (+0.60).
Is the King's Pawn Game: Gunderam Gambit a good opening?
Stockfish rates the position at +1.03: white is clearly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the King's Pawn Game: Gunderam Gambit?
C40. ECO codes classify chess openings from A00 to E99; C is the volume for open games and the French Defense.
Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).