ECO B07 · King's Pawn Game

King's Pawn Game: Maróczy Defense

1. e4 d6 2. d4 e5

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White to move. The arrow shows Stockfish’s best move.
Best move

3. Nf3+0.47

White is slightly better. Stockfish 18, depth 18.

Analyze this position

In the King's Pawn Game: Maróczy Defense (B07), reached after 1. e4 d6 2. d4 e5, Stockfish 18 recommends 3. Nf3 for White. White is slightly better (+0.47).

Top engine moves

  1. +0.473. Nf3 Nf6 4. Nc3 Nbd7 5. a4 exd4 6. Nxd4 g6 7. Bg5 h6
  2. +0.463. Nc3 Nf6 4. Nf3 exd4 5. Nxd4 Be7 6. Bf4 Nc6 7. Nxc6 bxc6
  3. +0.293. dxe5 dxe5 4. Qxd8+ Kxd8 5. Bc4 f6 6. Nc3 Bc5 7. Bd2 Ne7

Frequently asked questions

What is the best move in the King's Pawn Game: Maróczy Defense?
After 1. e4 d6 2. d4 e5, Stockfish 18 at depth 18 recommends 3. Nf3 for White, continuing Nf6 4. Nc3 Nbd7 5. a4 exd4 6. Nxd4 g6 7. Bg5 h6. White is slightly better (+0.47). The next best moves are 3. Nc3 (+0.46) and 3. dxe5 (+0.29).
Is the King's Pawn Game: Maróczy Defense a good opening?
Stockfish rates the position at +0.47: white is slightly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the King's Pawn Game: Maróczy Defense?
B07. ECO codes classify chess openings from A00 to E99; B is the volume for semi-open games (other than the French).

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).