ECO C44 · King's Pawn Game

King's Pawn Game: Pachman Wing Gambit

1. e4 e5 2. Nf3 Nc6 3. b4

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Black to move. The arrow shows Stockfish’s best move.
Best move

3… Bxb4−1.14

Black is clearly better. Stockfish 18, depth 18.

Analyze this position

In the King's Pawn Game: Pachman Wing Gambit (C44), reached after 1. e4 e5 2. Nf3 Nc6 3. b4, Stockfish 18 recommends 3… Bxb4 for Black. Black is clearly better (−1.14).

Top engine moves

  1. −1.143… Bxb4 4. c3 Ba5 5. Qa4 Bb6 6. d4 Nf6 7. Bd3 O-O 8. d5
  2. −0.203… Nxb4 4. Nxe5 Qe7 5. Bb2 d6 6. a3 Nc6 7. Nxc6 Qxe4+ 8. Be2
  3. −0.133… Nf6 4. b5 Nd4 5. Nxd4 exd4 6. e5 Nd5 7. Qf3 Nb6 8. a4

Frequently asked questions

What is the best move in the King's Pawn Game: Pachman Wing Gambit?
After 1. e4 e5 2. Nf3 Nc6 3. b4, Stockfish 18 at depth 18 recommends 3… Bxb4 for Black, continuing 4. c3 Ba5 5. Qa4 Bb6 6. d4 Nf6 7. Bd3 O-O 8. d5. Black is clearly better (−1.14). The next best moves are 3… Nxb4 (−0.20) and 3… Nf6 (−0.13).
Is the King's Pawn Game: Pachman Wing Gambit a good opening?
Stockfish rates the position at −1.14: black is clearly better. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the King's Pawn Game: Pachman Wing Gambit?
C44. ECO codes classify chess openings from A00 to E99; C is the volume for open games and the French Defense.

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).