ECO C20 · King's Pawn Game

King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit

1. e4 e5 2. Qh5 Nf6

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White to move. The arrow shows Stockfish’s best move.
Best move

3. Qxe5+−0.29

The position is roughly equal. Stockfish 18, depth 18.

Analyze this position

In the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit (C20), reached after 1. e4 e5 2. Qh5 Nf6, Stockfish 18 recommends 3. Qxe5+ for White. The position is roughly equal (−0.29).

Top engine moves

  1. −0.293. Qxe5+ Be7 4. Qf4 Nc6 5. e5 Nh5 6. Qa4 Nxe5 7. Qb5 c5
  2. −0.873. Qe2 Bc5 4. Nf3 O-O 5. d3 d5 6. h3 Re8 7. g4 dxe4
  3. −1.213. Qf3 Nc6 4. Nc3 Bc5 5. d3 O-O 6. Bg5 Nd4 7. Qd1 c6

Frequently asked questions

What is the best move in the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit?
After 1. e4 e5 2. Qh5 Nf6, Stockfish 18 at depth 18 recommends 3. Qxe5+ for White, continuing Be7 4. Qf4 Nc6 5. e5 Nh5 6. Qa4 Nxe5 7. Qb5 c5. The position is roughly equal (−0.29). The next best moves are 3. Qe2 (−0.87) and 3. Qf3 (−1.21).
Is the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit a good opening?
Stockfish rates the position at −0.29: the position is roughly equal. Evaluations this early in the game are small, so practical results depend far more on knowing the plans and typical structures than on the engine's number.
What is the ECO code of the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit?
C20. ECO codes classify chess openings from A00 to E99; C is the volume for open games and the French Defense.

Opening names from the Lichess opening book (CC0). Pieces by Colin M.L. Burnett (GPLv2+).